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The physical model is an important communication tool for architects. Although the proliferation of CAD programs has enabled the creation of increasingly complex computer models and virtual environments, there is also a growing need to address the three-dimensional qualities of architecture that may be lost when using such media.
This book focuses on the inspiring possibilities for modeling the built environment with all the different media and techniques available. In describing the use of different models in different contexts, the book provides a practical guide to how and why models are used and what they are used for.
This second edition includes more detailed step-by-step exercises, expanded discussion of materials and techniques, and updated coverage of digital techniques.
borrowed from the ‘real’ world, for example: size, shape, colour and texture. Therefore, since the ‘language’ of the model is so dense the ‘encoding’ of each piece of information can be more compact, with a resulting decrease in the decoding time in our understanding of it. Members of the Office for Metropolitan Architecture (OMA), with a design development model for the Universal Headquarters, Los Angeles. In order to understand architecture, it is critical to engage in a direct experience of
but instead of using a cutter to profile the materials it uses a laser to cut a design from sheet materials. Laser machines come in quite a large variety of bed and power output sizes. The larger the power output the thicker the material it will cut through. A 60 watt laser for instance will cut very thin 0.03mm paper all the way up to 6mm plywood and 12mm acrylic. Laser machines can cut a whole range of materials from acrylics, plywood, MDF, card, paper, to even fabrics and rubber. Engraving
Partners, LLP. Perhaps one of the most important architectural projects with regard to digital technologies, it fuelled the development of their application in the discipline, generating specific software programs in the process as well as demonstrating their potential to a wider audience. By contrast with the CAD/CAM processes described previously, 3D scanning inverts the relationship between digital information and physical object. This technology reads information from existing physical
addition of a new structure. This type of model is often characterized by one of the highest levels of abstraction. Buildings are reduced to ‘building blocks’ – abstract structures that reproduce built form and three-dimensionality in a highly simplified manner. Even so, depending on its scale the model may include characteristic features of buildings such as recesses, projections and roof designs. With urban contexts, it is often useful to make a model at 1:2000 or 1:1250, as these easily
feature models as their centrepieces, as is shown in this example of an exhibition of projects by Will Alsop and his practice. They afford a great degree of engagement with the audience, and unlike two-dimensional media can immediately communicate design ideas and spatial characteristics with flair. Note the mounting of models on plinths or tables, which is typical as this enables the viewer to appreciate them at eye level. This model for the proposed PH Museum by FR-EE illustrates how the