Introducing Autodesk Maya 2015: Autodesk Official Press
Format: PDF / Kindle (mobi) / ePub
Learn Autodesk Maya from an award-winning insider
Best-selling author, visual effects supervisor, and technical educator Dariush Derakhshani brings you a newly-updated, step-by-step guide to the most popular and complex 3D application on the market, Autodesk Maya. Introducing Autodesk Maya 2015 includes straightforward lessons, real-world examples, detailed tutorials, and downloadable project files that get you modeling and animating your own digital models and scenes right away.
The book starts you with the latest CG concepts and production workflows, and then shows you how to create a solar system to help get you acquainted with the basic tool set in Maya. From there, the books helps you:
- Learn the Maya user interface, including menus and plug-ins
- Build simple animations and 3D images right away
- Explore polygons, modeling, and NEX tools
- Get started with HDRI lighting, rendering, dynamics, simulations, and effects
Whether you're new to 3D or migrating from another 3D application, Introducing Autodesk Maya 2015 will kick-start your creativity and get you up and running with Maya. Author Derakhshani has worked on movies such as The Fantastic Four and Pan's Labyrinth, the South Park TV series, and numerous commercials and music videos.
finished with all the moons, their placements, and their sizes, you should have a scene similar to Figure 2.10 in perspective view. If you don’t, it’s clear Maya doesn’t like you. The planets and moons in position in perspective view Applying a Simple Shader To help distinguish one gray planet from another, let’s attach simple shaders to each of the planets to give them color. Shaders, in short, are materials that give an object its particular look, whether it is color or a tactile texture.
The Production Process: Creating and Animating the Objects 17 Hierarchy and Maya Object Structure 28 The Solar System, Resumed 30 Outputting Your Work: Playblasting 37 Summary 38 Chapter 3 ■ The Autodesk® Maya® 2015 Interface 39 Navigating in Maya 40 Exploring the Maya Layout 40 Building a Decorative Box 50 Mapping the Box’s Reference Planes with Hypershade 53 Organizing Workflow with the Layer Editor 57 Modeling the Decorative Box 58 Editing the Decorative Box
particular icon. Learning Outcomes: In this chapter, you will be able to ■■ Recognize and use Maya UI elements ■■ Understand how Maya view panels and windows work ■■ Use manipulators to transform objects in 3D space ■■ Create and use reference planes for modeling from pictures ■■ Use polygon modeling techniques ■■ Extrude ■■ Bevel ■■ Edge loops ■■ Interactive Split tool ■■ Component editing—edges, faces, vertices ■■ Use the Layer Editor to organize your scene ■■ Render
just as if you selected the option box through the menu. 3. At the bottom of the Tool Settings window (a.k.a. option box) in the Symmetry Settings section, as shown previously in Figure 3.16, click the Object option. You can also set the axis of symmetry to X, Y, or Z. Select Z for now. Figure 3.19 Double-clicking the icon will open the options for that tool. 4. Enter component selection mode by right-clicking the sphere and choosing Faces from the marking menu that appears. 5. Move
primitives. Figure 4.3 shows all of the primitives in Maya, including NURBS, polygons, and volume primitives. Quite different from geometry primitives, volume primitives are used for lighting and atmosphere effects, such as fog or haze, and don’t play a part in modeling. 82 ■ Chapter 4: Beginning Polygonal Modeling Figure 4.3 The Maya primitives NURBS POLYGONS Sphere POLYGONS VOLUME Sphere Pyramid Cube Cube Cylinder Cylinder Sphere Pipe Cube Cone Cone Helix Plane Plane Torus